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Physics for cloaks and capes for special edition
Physics for cloaks and capes for special edition










physics for cloaks and capes for special edition

It's sad because Double T picks airports to model that no one else would touch which is great and I can see the potential in their abilities but the lazy execution of their airports plagues their ability to get to the next level time and time again.Īt the very least Double T, fix the blue edge lights being all over the place! They stick out onto taxiways and are littering the parking ramp of all terminals. It is clear to me this airport is a quickly rushed conversion from the X-Plane 11 version, dumped on the market, and left to rot.

physics for cloaks and capes for special edition

With some care, this could become a three-star airport or even a four-star if more polish was put into it. Rall this airport product is sloppy in its execution. A lot of other buildings have much to be desired in their detail and texture quality. The modeling is nice on the buildings DT cared about.

#Physics for cloaks and capes for special edition software#

This airport has the potential to be great but the blue edge taxi lights are all over the place (And far too many! Hand place these DEVS! Stop being lazy and relying on the SDK edge light tool!), disconnected taxi lines, default taxi signage (in questionable locations), ZERO defined taxi network information (ATC software can't give taxi instructions since no taxiways are defined and EFB software won't show which taxiway you are on for the same reason), poorly defined gate information, and default jetways. This is accomplished by manipulating the paths traversed by light through a.

physics for cloaks and capes for special edition

The guys giving this airport a 5-star rating need to put on glasses. Metamaterial cloaking is the usage of metamaterials in an invisibility cloak.












Physics for cloaks and capes for special edition